![]() I should mention I read the "Uncorrected proof" which is ironically a leaked beta version of the book that's about 100 pages longer with more art and I think more of the short stories. The elements are there, but filtered through an entirely different lens. There's a great section at the very end that's just about 10 pages of short stories Marc Laidlaw wrote to give the designers an idea of the plot, an I wish I could read a novel-length version of this early plot written by him. Accompanying these stories is an absolute treasure trove of concept art and screenshots showing earlier conceptions of these games, and if you cross-reference it with what's present in the various prototypes of the two HL games floating around, there's a pretty interesting picture. The exploration of Half-Life 2's development was still fascinating, but more about the technical side, as the company had already been built up by that point. My favorite part actually ended up being the exploration of the first game's development, since you see the different players at Valve come into the picture and the vibrant modding scene that sprung up around the game. ![]() What surprised me however, is that despite having "Half Life 2" in the title, this is really more of an exhaustive history of Valve up to that point and goes into great detail about really every Valve product up to and through HL2. ![]() With Half-Life Alyx on the way and rumored to take inspiration from cut concepts from Half-Life 2, it felt like it was finally time to read this beloved behind the scenes of the game that famously explains some of the cut material. ![]()
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